Ongoing port of Three.cpp

Standard

This is an ongoing process of porting Three.js to C++ / OpenGL. The main idea is not to create the fastest 3D engine out there, but to create a 3D engine that’s simple enough to instantiate, so that other field of computing could use it rapidly for prototyping. Thus reducing the unnecessary hoops for OpenGL newcomers when it comes to thing such as context creation, loading shaders, etc. Continue reading