Ongoing port of Three.cpp

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This is an ongoing process of porting Three.js to C++ / OpenGL. The main idea is not to create the fastest 3D engine out there, but to create a 3D engine that’s simple enough to instantiate, so that other field of computing could use it rapidly for prototyping. Thus reducing the unnecessary hoops for OpenGL newcomers when it comes to thing such as context creation, loading shaders, etc. Continue reading

Robust Text Detection with Edge Enhanced MSER

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Sorry for the shilling, but here’s my upcoming project:

https://plusplusone.herokuapp.com

Please register your email address if you’re interested in it.


 

This is implementation of Chen, Huizhong, et al. “Robust Text Detection in Natural Images with Edge-Enhanced Maximally Stable Extremal Regions.” [1]. Partly based on the sample available on Matlab [2]. Continue reading